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Author Topic: Persona Portable! Lets do it ourselves! (Read 43214 times)
Heat
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 « Reply #15 on: April 10, 2007, 08:52:07 PM »
Quote from: Stack Bundles;2631
This "project" will never leave this thread.


Of course it won't.



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Stack Bundles
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 « Reply #16 on: April 10, 2007, 09:40:14 PM »
Quote from: Heat;2632
Of course it won't.



You and I know that, but Emilio and minotaurus don't. Just letting them know.



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Kakizaki
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 « Reply #17 on: April 10, 2007, 11:03:24 PM »
It's really gonna happen. Really. barf


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 « Reply #18 on: April 11, 2007, 06:03:14 PM »
RMXP is an engine/game maker. The engine is only as good as the person using it. Of course there are tons of crappy games made with it, but you cannot deny that it's worthwhile when you get a game that truly sets itself apart.

Look at 5 Days a Stranger, made with the AGS engine. There are tons of crappy games made with AGS, but I can say that particular game (series) was extremely engaging and as creepy as any modern horror game.

That said, I have to admit this would probably never see the light. Only about 10% of announced amateur projects make it to the final stages, and only about 10% of those are truly good games. The fact that it would be a fangame for such an offbeat and unusual series makes it even more difficult.




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Emilio Morales
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Emilio Morales phones it in,
 « Reply #19 on: April 11, 2007, 07:16:19 PM »
Quote from: DemonAtmaNizzo;2635
RMXP is an engine/game maker. The engine is only as good as the person using it. Of course there are tons of crappy games made with it, but you cannot deny that it's worthwhile when you get a game that truly sets itself apart.

Look at 5 Days a Stranger, made with the AGS engine. There are tons of crappy games made with AGS, but I can say that particular game (series) was extremely engaging and as creepy as any modern horror game.

That said, I have to admit this would probably never see the light. Only about 10% of announced amateur projects make it to the final stages, and only about 10% of those are truly good games. The fact that it would be a fangame for such an offbeat and unusual series makes it even more difficult.


Okay I admit, this kind of makers dont do a good game if you dont know how to use it to its max potential, but I guess what we need is to focus on the story and make a story that can be as good as other Persona games, for example my manga, it happend 5 years after Persona 2 Batsu, and with it you can have a lot of connections with other characters, for example Setsuna (the main character) has a connection with certain character of Persona 2, and so on.

I guess that if we made a game like this, we can make people who knows about Persona series, an interesting game to play, not just for the graphics, music or battle system, but for the good cuality story, that joins my story with the story of previous Persona games.



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 « Reply #20 on: April 11, 2007, 08:18:37 PM »
What if no one likes your story and no one wants to use it?


[INDENT]Sunset glazed...[/INDENT]

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Emilio Morales
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Emilio Morales phones it in,
 « Reply #21 on: April 11, 2007, 09:18:59 PM »
Quote from: Stack Bundles;2638
What if no one likes your story and no one wants to use it?


To tell you the truth, I dont care if people dont want to use my story and no one likes it, cause In that point I´m just happy to make one of my dreams come true, if no one likes it, I dont care!! At least I know that I give my ALL, and put all the effort in it.

If the story likes me, I guess is enough, and I dont think no one, but no one like it, I think that at least there most be some one, that likes it.



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 « Reply #22 on: April 11, 2007, 10:42:52 PM »
Quote from: Emilio Morales;2639
If the story likes me, I guess is enough, and I dont think no one, but no one like it, I think that at least there most be some one, that likes it.


LOL What?                                                         ..



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 « Reply #23 on: April 12, 2007, 01:55:56 PM »
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LOL What?                                                         ..


I was thinking the same thing.

The story should be somewhat enjoyable, or else you might have trouble finding people to work with you.



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Emilio Morales
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 « Reply #24 on: April 13, 2007, 05:07:17 PM »
Quote from: EvilHero;2643
I was thinking the same thing.

The story should be somewhat enjoyable, or else you might have trouble finding people to work with you.


All is reduced in how much effort do you put in it!



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minotaurus
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 « Reply #25 on: April 14, 2007, 10:08:14 AM »
Quote from: Stack Bundles;2638
What if no one likes your story and no one wants to use it?


Haha! Do you imagine what would have happened if the Persona series creators would say : "Oh no! Lets not publish persona! We are in risk that no one likes it!" You cant know anything until you try =)



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 « Reply #26 on: April 14, 2007, 08:40:19 PM »
That's not quite the same thing.


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Kakizaki
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 « Reply #27 on: April 15, 2007, 03:47:56 AM »
Ditto on that.


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 « Reply #28 on: April 15, 2007, 09:07:20 AM »
It would be more like:

"Hey man, your story for Persona suxxorz, I ain't gonna help you with it."
*leaves*

BOOM! Cult classic.

--------------------------

Not exactly right, but more accurate.




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Heat
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Heat phones it in,
 « Reply #29 on: April 15, 2007, 01:03:48 PM »
Quote from: DemonAtmaNizzo;2657
It would be more like:

"Hey man, your story for Persona suxxorz, I ain't gonna help you with it."
*leaves*

BOOM! Cult classic.

--------------------------

Not exactly right, but more accurate.


Not really.



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