DIGITAL_DEVIL_DATABASE Community Forum

Post Apocalyptic Hellscape => The Underground => Topic started by: yksehtniycul on October 08, 2008, 10:24:53 PM



Title: Time to get up and move!
Post by: yksehtniycul on October 08, 2008, 10:24:53 PM
Against my better judgment I spent the better half of the afternoon fussing with this site. I'd promised myself a day to myself, but one thing led to another, the way programming is want to...

The good news the website is beginning to come together. I implemented a lot of important stuff this afternoon I look forward to going into another day. Right now I'm beat and ready to lick my wounds and turn in :goodnight:


Long story short (for now) ...there is a way to start migrating pages from Tony's legacy filetree into the new site. Check this out:

http://www.digitaldevildb.com/games/revelations-persona/

This is a pretty impressive hack. Because there is no way for contributors or authors to make "pages". What I've done is setup a system where a contributor can make a post, then when it's ready to be published, an empty page to match it is made, and the contents of the post are pulled into the page. Normally afaik only administrators can make pages. And it's probably best to keep it that way. So this is a happy medium without putting too much demand on the admin.

I've also put a lot of work into making the pages navigatable via the sidebar. None of this stuff is really a feature of Wordpress, so it all has to be hacked in / pulled together from plugins (with more hacks for glue)

It isn't ideal, but I figure as long as the core of the site is built around Wordpress, it's better to massage Wordpress than try to integrate Wordpress into the site (that apparently caused a lot issues for Tony which were still unresolved)


Finally, the generally "bad" news, is Tony's site overlaps the Wordpress virtual filetree. For example if you go to the front page and click on the Games page in the sidebar, you'll end up in the old site. So bottom line is the old site is gonna have to be shoved aside very soon. Probably to http://www.digitaldevildb.com/tony/

In the meantime volunteers are going to have to copy the inner content from Tony's pages into Wordpress posts. Like what I did with the Revelations: Persona page. It's pretty much a straight copy, except you also need to check all the links to make sure they still go to the right places.


The page posts have the same name as the page, only with " Page" tacked onto the end. The pages are private posts, so they don't show up in the regular news. If the name is wrong they won't be pulled into the page. Also it isn't enough to change the post name if you gotta... you also need to edit the "slug" underneath the name (the link where the page resides)


The whole site will have to be transferred over. So if you haven't volunteered to help yet, then it's time you step up. Everyone who volunteers will get Wordpress contributor privileges.

Goodnight :goodnight:


PS: The pages under the "The Database" heading will eventually only be one level deep like the "Classified News" heading... I just haven't gotten around to replicating that hack.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 09, 2008, 10:53:08 AM
Unfortunately Tony had the habit of often using absolute urls (intermixed with relative ones) ...so this is going to get pretty ugly.

I'm going to backup the website, then move everything under http://www.digitaldevildb.com/tony/ over the next few days.

I'm going to have to remove all the references to the old materials from the site at large however. Because all of the absolute urls will basically be broken by this move.

I'll try to repair the broken urls as members add articles to the Wordpress database (it will be easier from there) then copy the fixed relative urls back into the old articles.


We're going to seriously need help with this. Everyone who uses/appreciates the site should volunteer to help! Otherwise the site is just going to be half there for a long time until people start helping :sweatdrop:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 09, 2008, 01:32:22 PM
I setup a system for missing pages:

http://www.digitaldevildb.com/games/shin-megami-tensei-nocturne/

When I can I'll add more to the missing page so people can get an idea of how to fix it.

I'll go ahead and setup the page tree over time. But it will be up to the Contributors to fix them.


Title: Re: Time to get up and move!
Post by: DevilRy on October 18, 2008, 05:47:16 PM
If you could provide maybe a step-by-step on how one would go about doing this?  Wordpress isn't exactly self-explanatory.  :frown:


Title: Re: Time to get up and move!
Post by: Emilio Morales on October 18, 2008, 07:58:15 PM
If you could provide maybe a step-by-step on how one would go about doing this? 

That would be helpfull!


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 18, 2008, 08:17:22 PM
I've explained it before pretty word for word. We're not using Wordpress so much. I've just tied together a hack, so I can make a page and have it pull it's content out of a post. Write now the hack is pretty shallow, but there's a lot I can do with it in the future.


Basically all you gotta do is go to a Tony page. Right click on it, and pick "view source" or some such. Then copy all the html from the pages body (some browsers will let you highlight part of the page and just see that parts source -- I recommend you use that)

Then just make a page. Name it the same as the title at the top of the page... but with " Page" on the end. Then edit the pages permalink so it's the same as the old pages url (this won't be possible in some sections, but do your best and I will fix it for now) then add -page to the end. Set the page to private if you can, and put it just in the Pagetree category. Then leave the rest to me.

Also you should try to fix the urls if there are any and they're broken. For now use absolute urls in the body, but leave off "http://www.digitaldevildb.com". So internal urls should just start with a root slash /.



Title: Re: Time to get up and move!
Post by: yksehtniycul on October 19, 2008, 11:58:09 PM
Just to be sure everyone is on the same page... until these pages are all moved into the database, there won't be any thinking about anything like the demonary (game databases) or lexicon (encyclopedia) or any future special features.

There's no reason to plow forward until everything is back as it was.


Title: Re: Time to get up and move!
Post by: DevilRy on October 20, 2008, 03:03:09 AM
I'm trying this out with the Shin Megami Tensei Nocturne "Tony" page and needless to say I'm still utterly baffled.  I've left the body but when I preview the banner is still showing up along with all sorts of broken html in the bottom...?

Plus I can't "make pages" unless you mean by posting to the Word Press.  I don't have the privileges to edit a posts permalink past "archives/uncategorized/2008/10/".

 :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 03:29:39 AM
I'm trying this out with the Shin Megami Tensei Nocturne "Tony" page and needless to say I'm still utterly baffled.  I've left the body but when I preview the banner is still showing up along with all sorts of broken html in the bottom...?

Plus I can't "make pages" unless you mean by posting to the Word Press.  I don't have the privileges to edit a posts permalink past "archives/uncategorized/2008/10/".

You can't make pages because that would be too confusing. After I install a roll manager plugin (so you can upload media) I could probably let you make pages, though I'm not positive they go through the same review/publish mechanism. But I'm not going to, because I want a post for every page. That way if a page is being edited, you can just work on the post, and the page will still look like it did before the post is reapproved.


Your errors are because you've copied all of the html after the page contents into your post :rolleyes:

Also your name is wrong obviously.

Quote
Digital Devil Database   » Shin Megami Tensei: Nocturne Page

I'm only gonna teach this process like this to one user. You'll have to teach the next :sweatdrop:

It should be "Shin Megami Tensei: Nocturne Page", though the page name isn't as important as the permalink. If you can't edit the permalink, I will.



Title: Re: Time to get up and move!
Post by: DevilRy on October 20, 2008, 04:20:53 AM
Quote
Then copy all the html from the pages body (some browsers will let you highlight part of the page and just see that parts source -- I recommend you use that)

Quote
Your errors are because you've copied all of the html after the page contents into your post :rolleyes:

All I copied & pastied was what fell between <body> and </body>.  :face15:

Anyway, after looking back on it after saving there's all sorts of new html in it now...

You'll definitely have to edit the permalink btw.   



Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 04:24:22 AM
Quote
Then copy all the html from the pages body (some browsers will let you highlight part of the page and just see that parts source -- I recommend you use that)

Quote
Your errors are because you've copied all of the html after the page contents into your post :rolleyes:

All I copied & pastied was what fell between <body> and </body>.  :face15:

Anyway, after looking back on it after saving there's all sorts of new html in it now...

You'll definitely have to edit the permalink btw.   

Sorry, if I'd meant the html <body> element I would've said so. I meant the main body text of the page. The "body" of an html page is everything visible on the page, so obviously that isn't what we want :sweatdrop:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 05:10:10 AM
Are you going to finish this btw?

It shouldn't take more than a few minutes to do each page if you're doing it right :doh:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 05:11:41 AM
All you should see in your post is...
Quote
真・女神転生lll-NOCTURNE マニアクス (Shin Megami Tensei III: Nocturne Maniax)

Japanese Release: January 29, 2004
Japanese Release of Original Version: February 20, 2003
Retail Price: ¥6,090
US Release: October 12, 2004

Retail Price: $49.99
European/Australian Release: July 1, 2005
Retail Prices: £29.99;

€45; $79.97 AUD

Shin Megami Tensei III: Nocturne for the Playstation 2 was originally released to Japanese audiences on February 20th, 2003 in both a standard and deluxe version (which went for ¥12,800 and included some bonus items). It was the first true addition to the main series since the original Super Famicom release of Shin Megami Tensei II on March 18th, 1994. As such, one can understand the magnitude of releasing a full-on sequel for a series almost ten years later. SMTIII: Nocturne was highly anticipated and met with good sales upon its release.

Around this time, fans noted that Atlus USA, Inc. was oddly quiet about the title. Nothing was announced about the game’s release and it was assumed the title was simply being passed over for other, smaller (and logically, easier to localize) titles. Time came and went.

Atlus Co, Ltd. eventually announced a second version of SMTIII: Nocturne; a "Director’s Cut" of sorts. It would be referered to as the "Maniax" version and feature a slew of new additions and adjustments. These included such things as:

    * General game balance adjustments (lowered ambush attacks, lower instant death rates, etc.)
    * Selectable difficulty level from the on-set (Normal or Hard)
    * The addition of the Labyrinth of Amala and, hence, the addition of the Fiends
    * A new "true demon" ending
    * Pierce was added as a new skill
    * A new opening movie

The addition that gained the most attention, however, was Dante of Capcom’s Devil May Cry series. The story goes that the developers enjoyed the game and character enough to add him into the "Maniax" version, initially without Capcom’s approval. Upon showing the game to Capcom, they liked what Atlus had done and approved of the use of Dante. Dante acts as more than a simple cameo, although at the same time he isn’t given a full-on treatment that rivals other main characters in the title. He is, however, a nice addition to the story, well utilized and true to his existing personality. Since the release of the title, Atlus’s Kazuma Kaneko became the designer of Dante’s new demonic form in the critically acclaimed Devil May Cry 3.

Atlus USA, Inc. remained silent on this version for quite some time as well. However, they finally announced plans to release the "Maniax" version of the title in the United States. Due to the fact that none of the titles had been released here before the number was removed from the title and the game was released as simply Shin Megami Tensei: Nocturne, dropping both the "III" and "Maniax" from the title.

Finally confirming rumors, European and Australian audiences got their first shot at the game on July 1st, 2005. It was released under an agreement between Atlus, Ghostlight Interactive and Ubisoft. In order to be accessible, the game has a new selectable language option. Unfortunately, some players have reported that the translation into other languages is not at the same quality standards the English translation had set.

As far as the game itself goes, Shin Megami Tensei III: Nocturne was the first time the main series attempted a third-person viewpoint while within the dungeons. The ones that preceded it all utilized first-person dungeon segments. The overhead map view makes a return, although this time around it is far more detailed.

Battles have also been adjusted and are far more streamlined. Nocturne marks the first appearance of the Press Turn battle system, which was also utilized within Digital Devil Saga. Rather than the simple "hit or miss" system of most RPGs (including the first two Shin Megami Tensei titles), the game rewards or punishes you for good or poor actions in battles. Your team has one Press Turn icon per character and any action uses one of these. Taking advantage of an enemy’s weakness or getting in an especially strong hit uses half of a Press Turn icon instead of a full one. This half icon can be used as though it was a full icon, effectively lengthening your attack time. However, if you miss or the character is strong to your attack an additional Press Turn icon will be wasted. This will be multiplied by how many characters the spell or attack affects, which means a single bad choice can waste your entire turn.

As far as influences, Nocturne, much like the ones preceding it, most heavily focuses on an altered Judeo-Christian belief style and a single main Creator God. However, like the games before it, lesser gods and demons of various other mythologies do make appearances of varying importance. The story itself focuses on the destruction of the world and its subsequent rebuilding. The protagonist’s decisions along the course of the game affect the world’s path and outcome. This dynamic required the existance of a few completely different endings, all of which are reached by taking different paths in the game.

You'll need to transfer the html in that part of the page source of course.


Title: Re: Time to get up and move!
Post by: DevilRy on October 20, 2008, 05:43:04 AM
It's kind of hard to pick out what's what in a jumble of html.  :rolleyes:  WTF else am I supposed to think when you say "copy all the html" of the "body?"  Not exactly implicit nomenclature. 

It looks okay in the preview so I guess it's up to you now to change the permalink. :goodnight:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 05:53:02 AM
It's kind of hard to pick out what's what in a jumble of html.  :rolleyes:  WTF else am I supposed to think when you say "copy all the html" of the "body?"  Not exactly implicit nomenclature. 

It looks okay in the preview so I guess it's up to you now to change the permalink. :goodnight:

I'm sorry, I probably have a hard time getting into the head of someone that doesn't know what they're doing. Once you figure everything out you should draw on that remembered confusion to help guide others along the way :razz:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 06:04:31 AM
In review...

Quote from: What you have...
      <div class="blank1">&nbsp;</div>
  <div class="narrowcolumn">
    <div class="topper" style="10px"></div>
    <div class="post">
      <div class="entry" style="both">
     <h2>Shin Megami Tensei: Nocturne  </h2>
             <p>&#30495;&#65381;&#22899;&#31070;&#36578;&#29983;lll-NOCTURNE &#12510;&#12491;&#12450;&#12463;&#12473; (Shin Megami Tensei III: Nocturne Maniax) <br />

      <em>Japanese Release:</em> January 29, 2004<br>
      <em>Japanese Release of Original Version:</em> February 20, 2003 <br />
                      <em>Retail Price:</em> &yen;6,090<br />
                      <em>US Release:</em> October 12, 2004<br />

      <em>Retail Price:</em> $49.99<br>
      <em>European/Australian Release:</em> July 1, 2005 <br>
      <em>Retail Prices:</em> &pound;29.99;


 &euro;45; $79.97 AUD </p>
                    <p><u>Shin Megami Tensei III: Nocturne</u> for the Playstation 2 was originally released to Japanese audiences on February 20th, 2003 in both a standard and deluxe version (which went for &yen;12,800 and included some bonus items). It was the first true addition to the main series since the original  Super Famicom release of <u>Shin Megami Tensei II</u> on March 18th, 1994. As such, one can understand the magnitude of releasing a full-on sequel for a series almost ten years later. <u>SMTIII: Nocturne</u> was highly anticipated and met with good sales upon its release. </p>

                    <p>Around this time,  fans noted that Atlus USA, Inc. was oddly quiet about the title. Nothing was announced about the game's release and it was assumed the title was simply being passed over for other, smaller (and logically, easier to localize) titles. Time came and went.</p>
                    <p>Atlus Co, Ltd. eventually announced a second version of <u>SMTIII: Nocturne</u>; a &quot;Director's Cut&quot; of sorts. It would be referered to as the &quot;Maniax&quot; version and feature a slew of new additions and adjustments. These included such things as:
               <ul><li>General   game balance   adjustments   (lowered   ambush attacks, lower instant death rates, etc.)</li>
                 <li>Selectable difficulty level from the on-set (Normal or Hard) </li>

                 <li>The addition of the Labyrinth of Amala and, hence, the addition of the Fiends</li>
                 <li>A new &quot;true demon&quot; ending </li>
                 <li>Pierce was added as a new skill</li>
                 <li>A new opening movie  </li>
               </ul>

               <p>The addition that gained the most attention, however, was Dante of Capcom's <u>Devil May Cry</u> series. The story goes that the developers enjoyed the game and   character enough to add him into the &quot;Maniax&quot; version, initially without Capcom's approval. Upon showing the game to Capcom, they liked what Atlus had done and approved of the use of Dante. Dante acts as more than a simple cameo, although at the same time he isn't given a full-on treatment that rivals other main characters in the title. He is, however, a nice addition to the story, well utilized and true to his existing personality. Since the release of the title, Atlus's Kazuma Kaneko became the designer of Dante's new demonic form in the critically acclaimed <u>Devil May Cry 3</u>. </p>
               <p>Atlus USA, Inc. remained silent on this version for quite some time as well. However, they finally announced plans to release the &quot;Maniax&quot; version of the title in the United States. Due to the fact that none of the titles had been released here before the number was removed from the title and the game was released as simply <u>Shin Megami Tensei: Nocturne</u>, dropping both the &quot;III&quot; and &quot;Maniax&quot; from the title. </p>

               <p>Finally confirming rumors, European and Australian audiences  got their first shot at the game on July 1st, 2005. It was released under an agreement between Atlus, Ghostlight Interactive and Ubisoft. In order to be accessible, the game has a new selectable language option. Unfortunately, some players have reported that the translation into other languages is not at the same quality standards the English translation had set.</p>
               <p>As far as the game itself goes, <u>Shin Megami Tensei III: Nocturne</u> was the first time the main series attempted a third-person viewpoint while within the dungeons. The ones that preceded it all utilized first-person dungeon segments. The overhead map view makes a return, although this time around it is far more detailed.</p>
               <p>Battles have also been adjusted and are far more streamlined. <u>Nocturne</u> marks the first appearance of the Press Turn battle system, which was also utilized within <u>Digital Devil Saga</u>. Rather than the simple &quot;hit or miss&quot; system of most RPGs (including the first two <u>Shin Megami Tensei</u> titles), the game rewards or punishes you for good or poor actions in battles. Your team has one Press Turn icon per character and any action uses one of these. Taking advantage of an enemy's weakness or getting in an especially strong hit uses half of a Press Turn icon instead of a full one. This half icon can be used as though it was a full icon, effectively lengthening your attack time. However, if you miss or the character is strong to your attack an additional Press Turn icon will be wasted. This will be multiplied by how many characters the spell or attack affects, which means a single bad choice can waste your entire turn.</p>

               <p>As far as influences, <u>Nocturne</u>, much like the ones preceding it, most heavily focuses on an altered Judeo-Christian belief style and a single main Creator God. However, like the games before it, lesser gods and demons of various other mythologies do make appearances of varying importance. The story itself focuses on the destruction of the world and its subsequent rebuilding. The protagonist's decisions along the course of the game affect the world's path and outcome. This dynamic required the existance of a few completely different endings, all of which are reached by taking different paths in the game.</p>          
      </div>
    </div>
 

Now....

Quote from: The correct answer...
             <p>真・女神転生lll-NOCTURNE マニアクス (Shin Megami Tensei III: Nocturne Maniax) <br />

      <em>Japanese Release:</em> January 29, 2004<br>
      <em>Japanese Release of Original Version:</em> February 20, 2003 <br />
                      <em>Retail Price:</em> ¥6,090<br />
                      <em>US Release:</em> October 12, 2004<br />

      <em>Retail Price:</em> $49.99<br>
      <em>European/Australian Release:</em> July 1, 2005 <br>
      <em>Retail Prices:</em> £29.99;


 €45; $79.97 AUD </p>
                    <p><u>Shin Megami Tensei III: Nocturne</u> for the Playstation 2 was originally released to Japanese audiences on February 20th, 2003 in both a standard and deluxe version (which went for ¥12,800 and included some bonus items). It was the first true addition to the main series since the original  Super Famicom release of <u>Shin Megami Tensei II</u> on March 18th, 1994. As such, one can understand the magnitude of releasing a full-on sequel for a series almost ten years later. <u>SMTIII: Nocturne</u> was highly anticipated and met with good sales upon its release. </p>

                    <p>Around this time,  fans noted that Atlus USA, Inc. was oddly quiet about the title. Nothing was announced about the game's release and it was assumed the title was simply being passed over for other, smaller (and logically, easier to localize) titles. Time came and went.</p>
                    <p>Atlus Co, Ltd. eventually announced a second version of <u>SMTIII: Nocturne</u>; a "Director's Cut" of sorts. It would be referered to as the "Maniax" version and feature a slew of new additions and adjustments. These included such things as:
               <ul><li>General   game balance   adjustments   (lowered   ambush attacks, lower instant death rates, etc.)</li>
                 <li>Selectable difficulty level from the on-set (Normal or Hard) </li>

                 <li>The addition of the Labyrinth of Amala and, hence, the addition of the Fiends</li>
                 <li>A new "true demon" ending </li>
                 <li>Pierce was added as a new skill</li>
                 <li>A new opening movie  </li>
               </ul>

               <p>The addition that gained the most attention, however, was Dante of Capcom's <u>Devil May Cry</u> series. The story goes that the developers enjoyed the game and   character enough to add him into the "Maniax" version, initially without Capcom's approval. Upon showing the game to Capcom, they liked what Atlus had done and approved of the use of Dante. Dante acts as more than a simple cameo, although at the same time he isn't given a full-on treatment that rivals other main characters in the title. He is, however, a nice addition to the story, well utilized and true to his existing personality. Since the release of the title, Atlus's Kazuma Kaneko became the designer of Dante's new demonic form in the critically acclaimed <u>Devil May Cry 3</u>. </p>
               <p>Atlus USA, Inc. remained silent on this version for quite some time as well. However, they finally announced plans to release the "Maniax" version of the title in the United States. Due to the fact that none of the titles had been released here before the number was removed from the title and the game was released as simply <u>Shin Megami Tensei: Nocturne</u>, dropping both the "III" and "Maniax" from the title. </p>

               <p>Finally confirming rumors, European and Australian audiences  got their first shot at the game on July 1st, 2005. It was released under an agreement between Atlus, Ghostlight Interactive and Ubisoft. In order to be accessible, the game has a new selectable language option. Unfortunately, some players have reported that the translation into other languages is not at the same quality standards the English translation had set.</p>
               <p>As far as the game itself goes, <u>Shin Megami Tensei III: Nocturne</u> was the first time the main series attempted a third-person viewpoint while within the dungeons. The ones that preceded it all utilized first-person dungeon segments. The overhead map view makes a return, although this time around it is far more detailed.</p>
               <p>Battles have also been adjusted and are far more streamlined. <u>Nocturne</u> marks the first appearance of the Press Turn battle system, which was also utilized within <u>Digital Devil Saga</u>. Rather than the simple "hit or miss" system of most RPGs (including the first two <u>Shin Megami Tensei</u> titles), the game rewards or punishes you for good or poor actions in battles. Your team has one Press Turn icon per character and any action uses one of these. Taking advantage of an enemy's weakness or getting in an especially strong hit uses half of a Press Turn icon instead of a full one. This half icon can be used as though it was a full icon, effectively lengthening your attack time. However, if you miss or the character is strong to your attack an additional Press Turn icon will be wasted. This will be multiplied by how many characters the spell or attack affects, which means a single bad choice can waste your entire turn.</p>

               <p>As far as influences, <u>Nocturne</u>, much like the ones preceding it, most heavily focuses on an altered Judeo-Christian belief style and a single main Creator God. However, like the games before it, lesser gods and demons of various other mythologies do make appearances of varying importance. The story itself focuses on the destruction of the world and its subsequent rebuilding. The protagonist's decisions along the course of the game affect the world's path and outcome. This dynamic required the existance of a few completely different endings, all of which are reached by taking different paths in the game.</p>          
         

Btw, except for the angle bracket characters, you should try to find a browser that doesn't convert special characters into &xxx; style literals. With FF3 if you just hilight the text and right click "view selection source" you'll end up with pretty much all you need. Then just fix the links if there are any.

edite: Now you see...

http://www.digitaldevildb.com/games/shin-megami-tensei-nocturne/

Congratulations!


PS: The old address works too...

http://www.digitaldevildb.com/games/shin_megami_tensei_nocturne/


PPS: Actually I started working on a redirect system (not yet finished)

The correct relative address for Nocturne is now:

/games/megami-tensei-titles/shin-megami-tensei-nocturne/

The old one should appear pretty seamless once I'm done however.


Btw, we're gonna need someone to write up Series pages now.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 20, 2008, 06:16:39 AM
It's kind of hard to pick out what's what in a jumble of html.  :rolleyes:  WTF else am I supposed to think when you say "copy all the html" of the "body?"  Not exactly implicit nomenclature. 

It looks okay in the preview so I guess it's up to you now to change the permalink. :goodnight:


The permalink was correct btw. Are you sure you can't edit it? It is just under the title input field.


Title: Re: Time to get up and move!
Post by: DevilRy on October 20, 2008, 07:04:11 PM
I can edit the very last portion of the permalink but the "archives/uncategorized/2008/10/" portion coming just after the main site URL confused me.  I've got a few things to take care of this afternoon but I'll probably migrate some other pages sometime later... if you don't mind holding my hand through this just a little longer.  :sweatdrop:

The thought occurs to me that sometime in the future we may want to rewrite some of these game articles.  While generally informative most of them seem to contain more than a few statements of just sheer speculation or just plainly Tony's own personal opinion.  Personally I'd like to see more objectivity in our articles.  Aside from that I think we might want to include a slimbox for box art, maybe a few screen shots.

P.S.  Firefox 3 causes all kinds of crashes on my laptop for some reason.  Is there a way to set it to appear more like "classic" Firefox?  All the transparencies and graphic intensive elements to it echo the problems I have running Vista in Aero mode.


Title: Re: Time to get up and move!
Post by: DevilRy on October 20, 2008, 10:40:43 PM
I went ahead and migrated the page for Digital Devil Saga.  I'm still not entirely sure on how to make posts private.  It doesn't appear to an option in the manager.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 21, 2008, 01:43:59 AM
I went ahead and migrated the page for Digital Devil Saga.  I'm still not entirely sure on how to make posts private.  It doesn't appear to an option in the manager.

Hmmm, that's interesting. This article says FF3 graphics are hardware accelerated (via Cairo)

http://www.sitepoint.com/article/firefox-3-whats-new-whats-hot/4/

I'd say your bugs are in your graphics interface more than likely. The only way you could potentially fix it is to go into your cards graphics options (personalize->display settings->advanced) and take off everything that sounds flashy (turn off hardware acceleration maybe if you have the option)

That is pretty drastic and will probably slow things down considerably (though use less battery and possibly noticibly cool things down)

Alternatively you could look into nTune and try underclocking your card. I'd try that first if you can figure it out. I've hard to underclock many of my cards to play some games that use the hardware too aggressively.


edited: Hopefully FF2 development hasn't stopped. I'd be surprised if features like that aren't backported. I'd test it but FF doesn't seem to like having multiple versions of itself in the same environment.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 21, 2008, 01:53:35 AM
I can edit the very last portion of the permalink but the "archives/uncategorized/2008/10/" portion coming just after the main site URL confused me.  I've got a few things to take care of this afternoon but I'll probably migrate some other pages sometime later... if you don't mind holding my hand through this just a little longer.  :sweatdrop:

Even the admin can't edit the structure of the links directly that way. All that matters is the final part of the path. Unless there is another post with the same name, you don't even have to add all that extra stuff to get there normally.

Quote
The thought occurs to me that sometime in the future we may want to rewrite some of these game articles.  While generally informative most of them seem to contain more than a few statements of just sheer speculation or just plainly Tony's own personal opinion.  Personally I'd like to see more objectivity in our articles.  Aside from that I think we might want to include a slimbox for box art, maybe a few screen shots.

Yeah I've pointed that out before, but don't expect me to personally start messing with the content of articles... I'm all for it though over time. I'm currently giving credit to Tony for his articles, but if you see a factual error or anything simple go ahead and edit it. We can always give editing credits to his articles I suppose.

I'm heading into town for the night/day so don't be surprised if I don't get your articles up today.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 21, 2008, 02:04:21 AM
The private button is right under the published state drop down. If you can't see it, don't worry about it. It doesn't matter until the page is published anyhow. Once it is it should be private to the author (after I make it private)


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 21, 2008, 02:07:04 AM
You don't need to add the <p><em>© Tony</em></p> type credits. They're inserted by the page templates automatically.

You also don't wanna repeat the title <h2>Digital Devil Saga ~Avatar Tuner~</h2> in the contents (it will be supplied by the title)

Was DDSaga Avatar Tuner called "Shin Megami Tensei: Digital Devil Saga" in the states? Not even with the Avatar Tuner subtitle?


Title: Re: Time to get up and move!
Post by: DevilRy on October 21, 2008, 11:00:28 PM
Was DDSaga Avatar Tuner called "Shin Megami Tensei: Digital Devil Saga" in the states? Not even with the Avatar Tuner subtitle?

Unfortunately yes, though they left the kana on the logo for some reason.  I'm not sure they even used "Avatar Tuner," at all in the NA localization.

The dubjob always seems to illicit positive reactions among NA gamers too for some reason, despite being some of the worst hack-jobs I've ever witnessed.  In the opening movie Gale has a line of untranslated dialog, as well as periodically, throughout both games, certain lines will be said by the wrong character.  Not to mention they gave Cielo some horrible faux-Caribbean accent...  That's just my cursory evaluation too, I can't bring myself to watch the rest on youtube.

Quote
Yeah I've pointed that out before, but don't expect me to personally start messing with the content of articles... I'm all for it though over time. I'm currently giving credit to Tony for his articles, but if you see a factual error or anything simple go ahead and edit it. We can always give editing credits to his articles I suppose.

So far all I've cut are broken links.  I don't really feel comfortable chopping up Tony's work either so I think it's probably best to leave it as is until we can get up something better.  Sucks we don't have more people volunteering but I've got something in mind that might help us fix that.  So basically I'll migrate most of what he has up now as far as the games section is concerned, probably that Lucifer vs. Satan article and whatever else seems generally pertinent.  I'll make a list of what I think should be reworked and what's missing and go from there.

Quote
Alternatively you could look into nTune and try underclocking your card. I'd try that first if you can figure it out. I've hard to underclock many of my cards to play some games that use the hardware too aggressively.

It worries me though that my OS and browser are using my graphics card too aggressively though.  :frown:


Title: Re: Time to get up and move!
Post by: DevilRy on October 22, 2008, 02:13:58 AM
If a page existed for Persona 2 Batsu I am unable to find it in the Tony directory.

http://www.digitaldevildb.com/games/
Also the MIP link on this page appears to be broken.

Went ahead and prepped the DDS2, DSKRvs.SA, Jack Bros., Persona 3 and Megami Tensei pages for migration.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 22, 2008, 03:55:53 AM
If a page existed for Persona 2 Batsu I am unable to find it in the Tony directory.

http://www.digitaldevildb.com/games/
Also the MIP link on this page appears to be broken.

Went ahead and prepped the DDS2, DSKRvs.SA, Jack Bros., Persona 3 and Megami Tensei pages for migration.

I don't think there is any P2 stuff. There might be something in an unreferenced directory, but in general it doesn't appear that was Tony's MO.

I meant to edit the links in the Video Games page but it slipped my mind. I can pass authorship of that post on to you so you can manage that if you don't mind...


This is the last sign of me you'll see today/tonight. Heading into town -- yesterday's plans were foiled by a drained battery :doh:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 22, 2008, 04:02:54 AM
Was DDSaga Avatar Tuner called "Shin Megami Tensei: Digital Devil Saga" in the states? Not even with the Avatar Tuner subtitle?

Unfortunately yes, though they left the kana on the logo for some reason.  I'm not sure they even used "Avatar Tuner," at all in the NA localization.

The dubjob always seems to illicit positive reactions among NA gamers too for some reason, despite being some of the worst hack-jobs I've ever witnessed.  In the opening movie Gale has a line of untranslated dialog, as well as periodically, throughout both games, certain lines will be said by the wrong character.  Not to mention they gave Cielo some horrible faux-Caribbean accent...  That's just my cursory evaluation too, I can't bring myself to watch the rest on youtube.

Quote
Yeah I've pointed that out before, but don't expect me to personally start messing with the content of articles... I'm all for it though over time. I'm currently giving credit to Tony for his articles, but if you see a factual error or anything simple go ahead and edit it. We can always give editing credits to his articles I suppose.

So far all I've cut are broken links.  I don't really feel comfortable chopping up Tony's work either so I think it's probably best to leave it as is until we can get up something better.  Sucks we don't have more people volunteering but I've got something in mind that might help us fix that.  So basically I'll migrate most of what he has up now as far as the games section is concerned, probably that Lucifer vs. Satan article and whatever else seems generally pertinent.  I'll make a list of what I think should be reworked and what's missing and go from there.

Quote
Alternatively you could look into nTune and try underclocking your card. I'd try that first if you can figure it out. I've hard to underclock many of my cards to play some games that use the hardware too aggressively.

It worries me though that my OS and browser are using my graphics card too aggressively though.  :frown:

I'll have to read/reply to this later. In the meantime I put the Video Games Page post in Pending Review status and made you the author. It's Private so you might have a harder time finding it. I'm not positive if you can edit a post after its in Review mode, but if you can't just let me know and I'll look into it later. The post still shows up in the page, but in the future I'll have to change the way this works so there isn't a published page open to arbitrary editing (ie. you could post anything you want on it and it would show up immediately on the site without review)

EDITED: Actually I can't seem to change it's un/published/review status. I'm not sure if that is because it's private (possibly a unique status) but at any rate go ahead and see if you can't edit it. Later...


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 22, 2008, 05:30:49 AM
http://www.digitaldevildb.com/games/
Also the MIP link on this page appears to be broken.

You realize that link now goes to a redirect page:

http://www.digitaldevildb.com/games/persona/

Should redirect seamlessly like Wikipedia. I just haven't programmed the redirect template yet (Wordpress has no official redirect capabilities, nor do any plugins exist)

If it isn't obvious this page is in the "Further Reading" list for the games page:

http://www.digitaldevildb.com/games/persona-titles/

We need a general article for each of the different "series" btw... for that page and others. We won't call them series, because few of the games are really serial.

And from that page is the Revelations: Persona page:

http://www.digitaldevildb.com/games/revelations-persona-titles/

I don't have time to get into detail, but the game pages are going to have to be broken up into regional pages, with the main page being about the Japanese release. Then other pages that cover the difference in each regions licensed release. Those will be on separate pages I think. I consider the website to be English (as a lingua franca) but not US or NA release centric. In fact if anyone volunteers to translate the website I'll make the effort to internationalize it in return.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 22, 2008, 05:35:56 PM
When you do get around to fixing the links on the game page. They should look something like:

href="/games/megami-tensei-titles/shin-megami-tensei-nocturne/"

Some of the links will find the right page as they are, but that is not dependable, and they should look like above^


Btw, for me putting up these pages is actually a lot of work. So try to do everything you can to make my job easier. Though there isn't a ton you can do, you could try harder for starters to get the permalink right. It should be exactly the name Tony was using (the final name in the url -- we can change the titles, but his links should stay alive)

Though you can replace the underscores with dashes instead. Though that technically isn't necessary, might as well be consistent.

At any rate, I think I can only get up about one or two pages per day after each one is prepped. For an automated system, it still requires a lot of tweaking. I was expecting to put up most of the page tree in advance and wait for people to fill them in. But if you keep up at this rate, I'll probably be lagging way behind pretty much :redface:

If there was anyway I could offload this I'd be trying to :goodnight:


Title: Re: Time to get up and move!
Post by: DevilRy on October 22, 2008, 07:07:53 PM
The link was taking me to the 404 page before but it seems to be working fine now.  :sweatdrop:

I'm writing up a solicitation for writers that I'm going to post around, see if we can't drum up some support.  I'll probably take on the more obscure titles if I can - most likely SMT if... and Soul Hackers. 

The Wordpress does a lot of "self-correcting," for lack of a better term, when I save posts.  It likes to retitle the permalink with whatever page title I'm using.  :confused:

Quote
But if you keep up at this rate, I'll probably be lagging way behind pretty much
I had some unexpected free time yesterday.  :sweatdrop:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 22, 2008, 07:35:20 PM
The Wordpress does a lot of "self-correcting," for lack of a better term, when I save posts.  It likes to retitle the permalink with whatever page title I'm using.  :confused:

It starts with a best guess (which normally would be fine)

I don't think it ever changes after the first title is set -- after which it waits a grace period before aquiring the initial link. At that point you just gotta be sure you save with the little button beside it (sanitizes the name) before saving again with the big button.

Basically we wanna use Tony's link names for now. So if there are any broken links on the net they will get fixed. After a redirect system is in place I might consider changing the urls, but I probably won't cause I'd have to setup more redirects for the current urls (unless I find a better way to redirect)


Title: Re: Time to get up and move!
Post by: DevilRy on October 23, 2008, 12:14:07 AM
The private button is right under the published state drop down. If you can't see it, don't worry about it. It doesn't matter until the page is published anyhow. Once it is it should be private to the author (after I make it private)

"Pending Review," and "Unpublished," are the only two options I get.

I fixed the permalinks for the pending review transfers.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 23, 2008, 03:23:05 PM
You need to tell me if you can edit posts while they're "pending review".

Also you seem to have stripped the line feed tags from the information section of the Persona3 page at the top. The regular posts get churned through a preprocessor that adds that stuff every view more or less (save for most basic caching) which is a bit much. I'd rather not use that on the pages so we can have more control over the formatting if need be (and to save the processing overhead)

Also I noticed the screenshots on the P3 page are being slimmed by 10%. It isn't really noticeable and I'm not sure we should worry about sense it generally won't matter after I make the layout capable of being wider. But just throwing that out there. I really have no idea why Tony chose the page width he did. It was too big for 800x600 and a bit cramped otherwise.

You also need to tell me if you are going to correct the links on the game page or not.


PS: I've left the Persona3 page for you to fix btw.


Title: Re: Time to get up and move!
Post by: DevilRy on October 23, 2008, 03:38:15 PM
I can't fix the links on the game page.  Well, it doesn't show up in the manager at least.

Quote
Also you seem to have stripped the line feed tags from the information section of the Persona3 page at the top. The regular posts get churned through a preprocessor that adds that stuff every view more or less (save for most basic caching) which is a bit much. I'd rather not use that on the pages so we can have more control over the formatting if need be (and to save the processing overhead).

PS: I've left the Persona3 page for you to fix btw.

I would, but I'm not sure what line feed tags are? 

Quote
You need to tell me if you can edit posts while they're "pending review".

Yes.

EDIT:  Well you must have done something cos the games page just showed up in the Drafts section.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 23, 2008, 04:21:14 PM
EDIT:  Well you must have done something cos the games page just showed up in the Drafts section.
Well I took it out of private status. Can you see your own Private posts? I think I forgot to do that before.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 23, 2008, 04:29:58 PM
Apparently at some point after I gave you control of those posts it broke the pages ability to pull out their content (the corresponding pages became blank)

I'm not sure why it did that since everything looks fine setup wise. I didn't expect that to happen, and I can't imagine why it would unless post names are changed in the database while not published :confused:


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 23, 2008, 04:37:29 PM
Oh! Nevermind... you apparently changed the permalinks somehow. They should look like persona3-page, not persona3. I forgot about that part. The -page on the end of hte permalink is the most important part.

Are you going to fix the Games page's links btw? You have it in "pending review" status but it doesn't appear you touched it.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 23, 2008, 05:18:33 PM
I checked the revisions for the games page and I kinda see what you did. You missed the dashes in the Nocturne titles btw...

But at any rate, basically what I was hoping you'd help with is removing the website from the urls and inserting the "titles" pages into the urls so that the links will point to the correct new homes of the pages.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 23, 2008, 09:37:05 PM
I didn't want my name up there at all I just thought it would be weird to paste his name onto something that would be unrecognizable as his previous page.  If I'm just shifting things around a bit I don't mind, but if I'm going to have to rewrite the whole thing eventually...  :zahn:

I think you're being too obtuse about Maken X.  It certainly deserves a mention on the games page.  We don't have to host FAQs or whatever but it deserves a shout at the very least, most likely to link to a future article on the subject; where it does/doesn't fit into the Megaten universe.
Maken X doesn't fit into the Megaten universe. I owned a copy and beat it. I love a first person close combat game as much as the next guy, but it isn't Megaten. At best it's associated with Atlus/Kaneko Kazuma, which is not the sole producer of Megaten products, and even if they were it still wouldn't qualify. I'm not being obtuse, it just isn't Megaten by any standard period, ergo it does not belong.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 24, 2008, 02:48:03 PM
Your DDS2 and Jack Bros articles have the same unbroken lines issues (no <br> etc. tags)


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 25, 2008, 10:11:33 PM
Are you putting in <span style="underline"></span> elements? You can use <u></u> instead. If you're not putting them in, Wordpress must be generating them somehow. Can you not fix these <br> issues btw?


Title: Re: Time to get up and move!
Post by: DevilRy on October 26, 2008, 12:57:59 AM
Are you putting in <span style="underline"></span> elements? You can use <u></u> instead. If you're not putting them in, Wordpress must be generating them somehow. Can you not fix these <br> issues btw?

Nah that must be another present from the Wordpress text editor.  :doh:  I'll get around to fixing this probably tomorrow.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 26, 2008, 09:28:03 AM
Are you putting in <span style="underline"></span> elements? You can use <u></u> instead. If you're not putting them in, Wordpress must be generating them somehow. Can you not fix these <br> issues btw?

Nah that must be another present from the Wordpress text editor.  :doh:  I'll get around to fixing this probably tomorrow.

I haven't actuallly entered many posts myself yet. Just the two sticky news items. But I don't think I've noticed anything strange from the admin perspective. What's going on must be a prefilter (filtering your input before it goes into the database) ...I might look into disabling all prefilters, but try to see if there aren't some odd options you're using. You're not using the "visual editor" are you? I think it's off by default, but it's basically wysiwyg. Just try to figure out what you can about what is going on if it's not too much trouble.


Title: Re: Time to get up and move!
Post by: DevilRy on October 26, 2008, 02:54:55 PM

I haven't actuallly entered many posts myself yet. Just the two sticky news items. But I don't think I've noticed anything strange from the admin perspective. What's going on must be a prefilter (filtering your input before it goes into the database) ...I might look into disabling all prefilters, but try to see if there aren't some odd options you're using. You're not using the "visual editor" are you? I think it's off by default, but it's basically wysiwyg. Just try to figure out what you can about what is going on if it's not too much trouble.

It defaults to the visual editor.  I must have left it in that mode when I went back in to change the permalink and saved the changes.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 26, 2008, 03:40:11 PM
I disabled the visual editor for your account (you could've done the same from your user profile)

You probably turned that on yourself, but I could be wrong.


Title: Re: Time to get up and move!
Post by: DevilRy on October 26, 2008, 07:00:29 PM
You probably turned that on yourself, but I could be wrong.

Twasn't me.   :sweatdrop:  I didn't even realize I *had* a profile in the WP.


Title: Re: Time to get up and move!
Post by: yksehtniycul on October 27, 2008, 05:15:30 PM
I had a pain in the ass time with WP overriding my html with this page:

http://www.digitaldevildb.com/bulletin-boards/

I'm gonna have to disable the filters when I get a chance. Though I might only do it for pages and Pagetree articles if I can.



Title: Re: Time to get up and move!
Post by: DevilRy on November 01, 2008, 01:56:03 PM
Proposed alternate organizational system for the games page:

Series
Devil ChildrenDevil SummonerDigital Devil Saga
Last BibleMajin TenseiMegami Tensei
Non-series*Persona
Maybe a drop-down menu could be added to select a game by title, listed alphabetically.

Then, a list of the most recently released games, the date of their release, plus the country/region it was recently released in.  eg:

Recently Released
Devil Summoner Kuzunoha Raidou vs. King Abaddon PlusOct. 2008J
Devil Summoner Kuzunoha Raidou vs. King AbaddonOct. 2008J
Persona 4Jul. 2008J
etcetera...

Then a list of upcoming and projected titles, basically so we have a place to put stuff like Devil Survivor and proposed titles official blurbs re: working titles like SMTIV and such.

*Subject to change


Title: Re: Time to get up and move!
Post by: yksehtniycul on November 01, 2008, 03:39:05 PM
The front page is just a directory more or less. Any titles unpublished shouldn't be in the video games area.

There can be a timeline page elsewhere for major events since the dawn of Megaten. Details about each set of titles (year/platforms) should be in the pages underneath Video Games.

Basically we don't want anyone getting disoriented.

Again I don't want anything called a "series" unless it is clearly serial (and I don't wanna argue about the definition of "series")



Title: Re: Time to get up and move!
Post by: DevilRy on November 02, 2008, 01:43:41 PM
Well, you've got series games, which have direct/notso direct sequels (sequentially numbered titles anyway), and non-series games, which are the one-off, stand alone games.  We're already listing them more or less by this system so I don't think that's an issue anyway.  Listing them by platform would be unnecessarily confusing; I'm just presenting an alternate structure to Tony's straight-up list.

As far as it being confusing, I think that's because I only put it in text.  Imagine an actual table with a drop down menu at the bottom.  It saves space and itemizes everything, replacing the need for Tony's text blurb at the top of the page.  With the drop down menu, visitors can directly select the specific game they want, rather than being taken to the broader series description page first.

The recently released table adds clarity as well, so visitors can just pick the game they want.

The upcoming release table is more for us so we know when to add new articles, however, I think it's also important to note that it provides release information for games which may or may not have been added to the database.

The last two tables could probably be set right next to each other and instead of letters used to represent the country of release we could use little flags.


Title: Re: Time to get up and move!
Post by: yksehtniycul on November 04, 2008, 03:55:36 AM
Sorry this one slipped by me (I'd meant to read/reply but must've lost that tab)

Well, you've got series games, which have direct/notso direct sequels (sequentially numbered titles anyway), and non-series games, which are the one-off, stand alone games.  We're already listing them more or less by this system so I don't think that's an issue anyway.  Listing them by platform would be unnecessarily confusing; I'm just presenting an alternate structure to Tony's straight-up list.

As far as it being confusing, I think that's because I only put it in text.  Imagine an actual table with a drop down menu at the bottom.  It saves space and itemizes everything, replacing the need for Tony's text blurb at the top of the page.  With the drop down menu, visitors can directly select the specific game they want, rather than being taken to the broader series description page first.

The recently released table adds clarity as well, so visitors can just pick the game they want.

The upcoming release table is more for us so we know when to add new articles, however, I think it's also important to note that it provides release information for games which may or may not have been added to the database.

The last two tables could probably be set right next to each other and instead of letters used to represent the country of release we could use little flags.

I don't want any drop downs in pages ever. Not for navigation anyhow. The only drop down that might some day appear on this page is a custom sorting option (that would require a mini-database for games)

Anyhow, I've redone this page cause it was that or pull it down (I gave up waiting on you)

If you want you can add dates (like "1999 ") in front of the titles if you wanna and reorder any I got out of order while you're at it.

Ultimately I think this page should have a resorting option like the devil listings will. But this is sufficient for now.

Keep in mind, basically the organization has to be how the next level of pages are organized.


PS: I'd also like a list of European relases, and I know we're missing a number of odd titles, generally in the cell-phone category.


Title: Re: Time to get up and move!
Post by: DevilRy on November 05, 2008, 05:52:05 PM
I'm still unclear what exactly I was supposed to do with the games page.  In any case it's probably best that you do it since you know exactly how you want this page to appear and I've only got suggestions on how to order it differently.