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Author Topic: Would anyone be interested in any game data ? (Read 19701 times)
genious7
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 « on: October 06, 2007, 10:13:50 PM »
Would anyone be interested in any game data ? like models, textures ? I'm a huge fan of DDS, so I've just begun investigating the game's files and it seems that Nocturne, DDS1 & 2 and Devil Summoner all share the same file format so I'm trying to make a program that can extract models & textures. I was curious if anyone else was interested ?


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Tony
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 « Reply #1 on: October 09, 2007, 10:53:27 AM »
I would be extremely interested. Definitely let us know what you dig up.



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BoreS
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 « Reply #2 on: October 10, 2007, 11:34:31 PM »
I same interesting to. I want translate all games on Russian language.


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genious7
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 « Reply #3 on: October 12, 2007, 11:17:59 PM »
I managed to open up only textures so far. And the ones I've got aren't from the game's levels, but rather miscellaneous stuff. Game models are embedded with textures so I need to hack them and extract their textures from there and I'm having difficulties getting their right size, because their palleted textures, something like GIFs. Atlus made a little mistake on Nocturne and accidentally left a windows executable capable of opening textures :D


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Tony
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 « Reply #4 on: October 18, 2007, 10:32:17 PM »
That sounds pretty promising so far. I hope it turns out. :)



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Heat
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Heat phones it in,
 « Reply #5 on: October 22, 2007, 01:08:11 PM »
I don't see any executables on the Nocturne disc. There is, however, a program someone developed that will allow one to convert the file format Atlus uses for some of their games to a readable format. I believe they made it for Persona 3, but it works for other TMX files, as well, but if you're ripping the files using a hex editor, you will most likely run into the palette and size issues.

Not like there's anything of worth on there, though.

« Last Edit: October 22, 2007, 01:11:07 PM by Heat »


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 « Reply #6 on: October 23, 2007, 12:29:34 AM »
Can you take me reference on this prog?


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yksehtniycul
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 « Reply #7 on: October 23, 2007, 05:49:16 AM »
For the core data, that is your intellectual property breaking stuff, Japanese games tend to compile this into the executible at often random addresses and in hair raising ways. If they make the effort to break the models up into pieces throughout the executible, then there is little you can do to get at it.  If Atlus is this paranoid, which realistically they should be, then most likely the demon and character models are stored this way.

There are other ways to get at such data, but the pitfalls outnumber the incentives in almost all cases, and are way too involved to delve into.

Of course I don't want to discourage investigation. But you might have an easier time petitioning Atlus to release the data for posterity sake, eg. fat chance -- under the contemporary climate.

editted: There is a reasonable chance that you could get the models from Imagine, being a PC game targeted for hardware acceleration. If it had an opengl mode this assumption would be much safer. However you could look into apps like OpenglInterceptor and Ogle, only you would need something similar for DirectX.

« Last Edit: October 23, 2007, 05:53:52 AM by yksehtniycul »


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 « Reply #8 on: October 24, 2007, 09:04:48 PM »
Quote from: BoreS;5448
Can you take me reference on this prog?


Excuse me?



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 « Reply #9 on: October 25, 2007, 07:30:55 AM »
Quote from: Heat;5476
Excuse me?


I had in view of this program, you do not know where it is possible to take it?

Quote from: Heat;5434
There is, however, a program someone developed that will allow one to convert the file format Atlus uses for some of their games to a readable format.



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yksehtniycul
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yksehtniycul phones it in,
 « Reply #10 on: October 31, 2007, 05:34:47 PM »
Apparently Imagine uses a common file model file format for somethings:

http://sourceforge.net/project/shownotes.php?release_id=524738&group_id=149157



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