yksehtniycul
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don't play with me 'cause you're playing with fire |
Afaik I've played every 2D Castlevania game (including the b/w gameboy titles) to date, and I gotta admit that one (SNES Dracula X) was the clunkiest one ever in all respects
You have exactly three moves available... swing whip, walk like your stomping on ants and can't afford to miss a single one, and jump in the usual exacting arc. The hit radius is four times larger than the giant character sprite itself. The bosses are relatively giant and just propel themselves around the screen begging to be super attacked.
The environment started out very much like Bloodlines. I could've sworn it was the same game, but it wasn't. Still you wonder if the sprites for Bloodlines were lifted from that one. I've yet to track down a PC Engine emulator / rom for the original (I'm still working thru PC-88 titles) but it would have to be at least four times better than this SNES port or I'd say it might be the worst Castlevania ever gameplay wise.
I'm kinda curious about the levels/bosses, but the first level design was really unimpressive -- not a good way to kick off a game! I wonder if X was before III? Had to have been before Super Castlevania, though I think it was released after???
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Logged yksehtniycul has 2094 Posts (+0/-0 Karma) |
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You are right, my mistake, but I'm playing it on my PC normally, and I don't think it's somehow emulated. What's a PC engine anyway? The game is chronically a prequel to SOTN. You know the intro in the game where Richter kills Dracula? It's the last level in Chi No Rondo. They called the level Bloodlines in the American version of SOTN. I don't know why, it has nothing to do with the Sega Genesis game. They also remade the game for the PSP but I haven't played it. Both the SNES Dracula X and Chi No Rondo have been released after Super Castlevania. To yksehtniycul: I don't know what you are expecting, but you could call Chi No Rondo the last classic Castlevania game.
« Last Edit: September 25, 2008, 12:42:59 AM by Aleph »
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Logged Aleph has 35 Posts (+11/-0 Karma) |
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Vagrant Story was always my favorite Square game sadly it never had a follow-up
I also adore games made by the ICO team games made by them are surely athmospheric and artistically original.
« Last Edit: September 25, 2008, 08:02:13 AM by Digital Apocalypse »
CLOSE THE WORLD OP EN THE NEXT Deaths vastness holds no peace. I come at the end of the long road--neither human nor devil.... All bends to my will.
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Logged Digital Apocalypse has 14 Posts (+10/-0 Karma) |
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yksehtniycul
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don't play with me 'cause you're playing with fire |
Yeah, the Colossus game is a no brainer (whatever you wanna call it)
It's atmosphere is actually a whole lot like King's Field, just brighter
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Logged yksehtniycul has 2094 Posts (+0/-0 Karma) |
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That's the PSP remake of Chi No Rondo I was talking about.
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Logged Aleph has 35 Posts (+11/-0 Karma) |
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yksehtniycul
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don't play with me 'cause you're playing with fire |
That's the PSP remake of Chi No Rondo I was talking about.
Sorry, I somehow missed that particular post Thanks for pointing this out
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Logged yksehtniycul has 2094 Posts (+0/-0 Karma) |
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yksehtniycul
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don't play with me 'cause you're playing with fire |
Here is a timeline: http://www.mobygames.com/game-group/castlevaniaakumajo-dracula-series
I was shocked X came so late in the chronology. Though I understand the X is for 10, whereas I thought it was just an indicator of the Crash system (I think it's called crash)
Judging by the clumsiness of it's execution I would've guessed it was an early PC Engine title probably predating III by a year or two. III was much more sophisticated. I don't know if X was going for a retro feel or what. Even II seems more sophisticated... hell even I for that matter. Guess you can say I don't much care for X
edited: I mean why do people care X had two characters? III had like four characters or more, and a non-linear level structure just like X.
« Last Edit: September 25, 2008, 05:20:42 PM by yksehtniycul »
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Logged yksehtniycul has 2094 Posts (+0/-0 Karma) |
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DevilRy
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Being the most important can't be seen in the eyes |
What's a PC engine anyway?
Japan has had "how much plastic crap can we attach to this to resell it"-syndrome for forever.
EDIT: It's also called the TurboGrafx-16 in North America.
« Last Edit: October 09, 2008, 06:04:45 PM by DevilRy »
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Logged DevilRy has 435 Posts (+23/-0 Karma) |
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DevilRy
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Being the most important can't be seen in the eyes |
Yeah, that's just... ugh... I think that same artist has been with the series for a while - at least since Symphony... I don't know... 3D CastleVania always seems to fail in some crippling and major way.
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Logged DevilRy has 435 Posts (+23/-0 Karma) |
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I think that same artist has been with the series for a while - at least since Symphony
Yeah! She's been working as a designer of the Castlevania franchise since Symphony of the Night, really cool work, to bad it is not used on ALL Castlevania games.
Ayami Kojima
http://en.wikipedia.org/wiki/Ayami_Kojima
Signature under construction 'cause the last one died.
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Logged Emilio Morales has 1133 Posts (+25/-0 Karma) |
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yksehtniycul
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don't play with me 'cause you're playing with fire |
Yeah, but doesn't mean she did that cover. I'm surprised it was used in any region, but I wonder if the Japanese cover was the same??
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Logged yksehtniycul has 2094 Posts (+0/-0 Karma) |
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Well, now that we know No More Heroes is getting a sequel...
Fable is probably a favorite MAJOR property, and the first F.E.A.R. game was an amazing piece of horror.
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Logged RedNinja has 2 Posts (+10/-0 Karma) |
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